Thursday, January 16, 2014
Fablehaven Book 1 of 5
Last year I was asked to illustrate new covers for the popular young adult series called Fablehaven. The story centers around a young girl and her brother as they adventure in a hidden refuge for mystical and legendary creatures. Here is one of the first sketches I came up with for the project. The two siblings take a ride on the shoulders of a golem made of earth and stone. You'll see in the second iteration of the sketch that I switched the positions of the boy and the girl. Girls seem to be ok with reading a book with a boy featured on the cover, but boys don't seem to be too keen with reading a book with a girl as the focus. So even though Kendra is the star in the book, her brother Seth had to be the star of the cover. I also backed things out a bit so we can see that Hugo the golem is in motion.
The client was most interested in the Hugo sketch as well as the following sketch that was ultimately selected. It depicts Seth climbing up to negotiate with the preserve's devious cliff troll, Nero.
Here is the final artwork:
Thursday, November 21, 2013
Oloro, Ageless Ascetic
Oloro is an ancient giant who has discovered the secret to eternal life. Oloro has not moved off of his throne in ages. It keeps him alive. I thought I'd share this Commander 2013 card's progress from start to finish. Check out the video link at the bottom.
Video Link:

Here is a link to the rest of the start to finish videos I have put together:
More Videos
-------------UPDATE--------------
Mike, you asked about the sketch to the client. Here it is below. Conceptually it is right in line with the final. The art director was concerned about the fact that the open legs were too prominent in the composition. This particular piece had to have a really quick turnaround so I was glad he flagged me on it early on. I made a change to the pose to deemphasize the area and then went to the final art.

Video Link:

Here is a link to the rest of the start to finish videos I have put together:
More Videos
-------------UPDATE--------------
Mike, you asked about the sketch to the client. Here it is below. Conceptually it is right in line with the final. The art director was concerned about the fact that the open legs were too prominent in the composition. This particular piece had to have a really quick turnaround so I was glad he flagged me on it early on. I made a change to the pose to deemphasize the area and then went to the final art.

Wednesday, April 17, 2013
Dragon's Maze: Ral Zarek
Magic the Gathering's DRAGON'S MAZE challenged me to shed my phobia of drawing and painting cityscapes. It would be the key art for the set which raised the stakes even more. I did't want to take the easy way out on this important piece of art. So I dove in recklessly and attempted a bird's eye view of Ral's beloved city in almost every thumbnail. The idea was that the city is so dense that it feels like a labyrinth. I decided to use bridges and walkways to emphasize the maze-like feel. In my original sketch to the magic team, Ral is perched on top of a building adornment looking back at the viewer before he jumps off into the depths of the city.

The camera angle on Ral ended up being too extreme for all of the different ways the artwork would be applied to advertising and packaging. If he was separated from the background it would look awkward and out of place. I was asked to keep the background but change the perspective on Ral. In order to put Ral in a more traditional point of view it meant that I would have to lessen the high angle on city as well. It is not instantly obvious when you look at the final art, but if you look closely it is noticeable.
My revised scribble:

Here is the final art:


The camera angle on Ral ended up being too extreme for all of the different ways the artwork would be applied to advertising and packaging. If he was separated from the background it would look awkward and out of place. I was asked to keep the background but change the perspective on Ral. In order to put Ral in a more traditional point of view it meant that I would have to lessen the high angle on city as well. It is not instantly obvious when you look at the final art, but if you look closely it is noticeable.
My revised scribble:

Here is the final art:

Thursday, January 24, 2013
Sunhome Guildmage
Sunhome Guildmage is a magic card to be released with "Gatecrash." Here is a start to finish video of the artwork. If I remember correctly I had 2 photoshoots to do that day and one of the characters had a mustache. So why not shave off my beard and leave a nice cop 'stache right?
Sunday, September 30, 2012
Jarad, Golgari Lich Lord
Here is a painting created entirely in photoshop for Magic the Gathering's Return to Ravnica set.

Here is my original digital sketch. The approach I took with this piece began with a few thumbnails using light grey scribbling strokes. I spent some time experimenting with the different thumbnails by mirroring the images and laying them on top of themselves and each other at varying opacities hoping to see something in the tangle of lines. Once I started to see something in the mess, I blew it up to a higher resolution and used a thiner black brush on top of the low contrast thumbnail to bring forms out of the scribbles.
The resulting sketch was Jarad riding on top of an insect-like creature as if it is mobile throne. Unfortunately he was too relaxed looking. It just didn't fit the intended personality. He also need to be emaciated looking instead of the muscle bound Jarad I had here.

I captured the emaciated body type with this next sketch but I thought the pose was too close to the one Svetlin Velinov had already done for the character.

Here is the final direction. Time to paint.

The final artwork:

Here is my original digital sketch. The approach I took with this piece began with a few thumbnails using light grey scribbling strokes. I spent some time experimenting with the different thumbnails by mirroring the images and laying them on top of themselves and each other at varying opacities hoping to see something in the tangle of lines. Once I started to see something in the mess, I blew it up to a higher resolution and used a thiner black brush on top of the low contrast thumbnail to bring forms out of the scribbles.
The resulting sketch was Jarad riding on top of an insect-like creature as if it is mobile throne. Unfortunately he was too relaxed looking. It just didn't fit the intended personality. He also need to be emaciated looking instead of the muscle bound Jarad I had here.

I captured the emaciated body type with this next sketch but I thought the pose was too close to the one Svetlin Velinov had already done for the character.

Here is the final direction. Time to paint.

The final artwork:
Tuesday, September 18, 2012
ImagineFX
If you come across the latest issue of ImagineFX magazine you'll find an interview with me inside. The issue also includes articles featuring James Gurney, Jean-Sebastien Rossbach, David Gaillet, Marta Nael and Francesco Lorenzetti. Check it out!
Here is the first two pages of the interview:

If you are not familiar with the magazine... "ImagineFX is a digital art magazine that features workshops and interviews with artists from the science fiction, fantasy, manga, anime, game and comic disciplines."
Here is the first two pages of the interview:

If you are not familiar with the magazine... "ImagineFX is a digital art magazine that features workshops and interviews with artists from the science fiction, fantasy, manga, anime, game and comic disciplines."
Tuesday, August 14, 2012
Flesh of the Zombie

Here is the fourth cover to the "Scream Street" series of books (french edition). The trio of friends are back to back surrounded by zombies. The advancing zombies presented a challenge. I didn't want to paint them in such a way that they would give the reader nightmares. These books are intended for a younger audience of probably nine years and up.
I sent in the color sketch below and it didn't seem to raise any red flags with the publisher. They just wanted me to make sure I wasn't showing any open fractures, brains or tendons etc. This sounded pretty reasonable to me. I was actually expecting to hear it was too scary and that I should tone it way down.

Though, the more I painted, the more I felt deep down that this was going to be too scary for the audience or at least for the parents who are buying the books for their kids. At this point I was far enough along where it made sense to just finish it up and send it in. I could always change the zombies later. The kids wouldn't need changing which was comforting since they were the focal point. As I expected the art director let me know that they were too scary and monstrous. They suggested something less realistic and closer to a cartoon style. The trouble was that I didn't want the zombies to look out of place next to the kids. The three kids aren't fully realistic but they are close. I would be treading a fine line.
TOO SCARY!

A little time was spent trying to tone down the scariness by lightening up the zombie expressions and adding a little more clothing. It wasn't enough. They still looked a little maniacal.
SLIGHTLY LESS SCARY

I decided to completely redo the two main zombies on the left and right side using softer features, a little more green color and dimwitted personalities. Since I was already making major changes I thought I would make a compositional change as well. I moved the foreground zombie head to the left side of the canvas so that it worked better with the vampire's cape and the bottom right foreground arm. This second round of edits did the trick.
NOT SCARY
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